Elka

Alcoholic Deva Invoker

Description:
Level 2 Deva Invoker
Elka
-1
10
Strength
+0
11
Constitution
+0
10
Dexterity
+0
16
Intelligence
+0
20
Wisdom
+0
8
Charisma
HIT POINTS
Total
25
Bloodied
12
Surges
6
Value
6
SAVE MODIFIERS
Resist Necrotic 6
+8
Initiative
+7 – Battle Intuition
5
Speed
-1 Armor
SKILLS
+0
Acrobatics
+9
Arcana
+0
Athletics
+0
Bluff
+0
Diplomacy
+6
Dungeoneering
+0
Endurance
+7
Heal
+11
History
+11
Insight
+0
Intimidate
+6
Nature
+6
Perception
+11
Religion
+0
Stealth
+0
Streetwise
+0
Thievery
18
Armor Class
13
Fortitude
16
Reflex
18
Will
RACE FEATURES
Astral Majesty
+1 to all defenses vs. bloodied creatures
Astral Resistance
Resist 5 + 1/2 level necrotic
Memory of a Thousand Lifetimes
Enc. Add 1d6 to roll.
Immortal Origin
Yay! Immortal.
CLASS FEATURES
Channel Divinity
Paulu in da house, yo.
Covenant of Preservation
Encounter or Daily divine powers slide an ally 1 square.
Ritual Caster
FEATS
Ritual Caster
Battle Intuition
Deva. Use Wis for Initiative. +2 to Initiative.
Solar Enemy
BACKGROUNDS
Adventurer’s Scion
Can reroll knowledge checks about monsters, take the second roll.
AT-WILL POWERS
Hand of Radiance
Range: 10. 1, 2, 3 Creatures. Wisdom vs. Reflex. Hit: 1d4+6 Radiant Dam.
Visions of Blood
Close Blast 3. Each creature in blast. Wisdom vs. Will. Hit: 1d6+6 psychic damage, -1 to all defenses.
ENCOUNTER POWERS
Blades of Astral Fire
Area Burst within 10. Each enemy in burst. Wis vs. Ref. Hit: 1d6 + 6 radiant damage. Effect: Allies in burst get +4 AC until end of your next turn.
Preserver’s Rebuke (Chan Divinity)
Trigger: Ally within 10 gets hit.
Effect: Your next attack roll against enemy gains +3 (Int mod)
Rebuke Undead (Chan Divinity)
Close Blast 5. Each undead in blast.
Wisdom vs. Will. 1d10 + 6 radiant damage.
Solar Enemy (Chan Divinity)
Close Burst 2. Each enemy in burst. Each target gets vunerability 5
DAILY POWERS
Brilliant Beacon
Area 1 Burst within 10. Each enemy in Burst. Wis. vs. Will.
Target takes ongoing 10 Radiant (save ends).
Effect: Creates zone. As part of move action, zone can be moved 6 squares. Enemies in zone take -2 to attacks, defenses, and saving throws.
Minor: Zone persists
ATTACKS
1d8 + 1
+4 vs AC
Melee Basic
EQUIPMENT
Staff of Expansion +1
Daily: Minor. Before end of your next turn, the next burst gains 1 square increase to size.
Bio:

Elka

A Fire and Darkness Shonin