Hand of Radiance
Range: 10. 1, 2, 3 Creatures. Wisdom vs. Reflex. Hit: 1d4+6 Radiant Dam.
Visions of Blood
Close Blast 3. Each creature in blast. Wisdom vs. Will. Hit: 1d6+6 psychic damage, -1 to all defenses.
Blades of Astral Fire
Area Burst within 10. Each enemy in burst. Wis vs. Ref. Hit: 1d6 + 6 radiant damage. Effect: Allies in burst get +4 AC until end of your next turn.
Preserver’s Rebuke (Chan Divinity)
Trigger: Ally within 10 gets hit.
Effect: Your next attack roll against enemy gains +3 (Int mod)
Rebuke Undead (Chan Divinity)
Close Blast 5. Each undead in blast.
Wisdom vs. Will. 1d10 + 6 radiant damage.
Solar Enemy (Chan Divinity)
Close Burst 2. Each enemy in burst. Each target gets vunerability 5
Area 1 Burst within 10. Each enemy in Burst. Wis. vs. Will.
Target takes ongoing 10 Radiant (save ends).
Effect: Creates zone. As part of move action, zone can be moved 6 squares. Enemies in zone take -2 to attacks, defenses, and saving throws.
Minor: Zone persists