A Fire and Darkness

Game 6: | Scouting Mission

With so much loot on hand, the group decides to split up. Half the group to carry as much as possible back to Lord Dreary’s rooms to negotiate the safe keeping of their loot with Lord Dreary himself; while the other half of the group to continue on and scout ahead.

This is the Scout’s story. (Scouts: KC, Phineus, Ru’ah, and Sky)
After much debate, the scouts decide to investigate a small door off the dragon room (like the previous room, the dragon room also has a far wall with large double doors facing north). They notice that the door is cold but decide to pick the lock anyways triggering a cold trap. When the frost clears, Phineus open the door to a room of snow and frozen mammoth. He gently closes the door and proceeds to search of the observation deck in the dragon room for a hidden door sharing the same wall as the cold room. When he finds one, Sky joins him and gets flash frozen while unlocking it. The door is open though so Phineus takes a look. He sees the back end of the frozen Mammoth. After shutting this door too, the group reconvenes (and thaws). They noticed that there were ruins over both of the trapped doors but quick arcane checks determine that the traps were meant only to detour the dragons from bothering the occupant in the cold room.

Ru’ah volunteers to approach the Mammoth first, and does so with Fey Step at her finger tips. Its trunk snakes around her, picks her up, and as it proceeds to slam her onto the floor, she transports out of the room. There is no time to prepare though as the Mammoth smashes, and shatters, the wall around the door. After which it bellows out very cold air smelling of cold, death and grassy rot. Phineus rushes through the hidden door to get behind the Mammoth.
Battle Highlights: Ru’ah uses lightning attacks that should have prone the beast, but instead gets thrown across the room. KC casts many ‘happy’ spells, of which two succeeded. Sky uses elevated harmony which also dealt damage. Mammoth moves, trampling Ru’ah, Sky and Phineus (pinning Ru’ah under foot). Sky uses Bull Rush to shift the beast off Ru’ah and ends up pealing some of the flesh off the Mammoth’s face. Ru’ah switches positions with Phineus, and Phineus strikes the final blow with a fire attack.
The Mammoth crumbles into a pile of hide and bones (kinda like a ’child’s tent’), and out of the heap rises a screaming ghostly shade. However, after only a little spector mocking and guided strike on KC’s part, the shade vanishes. KC heals everyone.

The group notices a blue glow coming from within the Mammoth tent. Sky investigates to find a blue foot-ball sized crystalline structure which must have been the shade’s home and the Mammoth’s heart. He passes the ‘heart’ to KC, who can also see ruins on the inside of it and decides to decipher them later. Also of note is the well preserved, high quality of the hide and the solid fifteen foot long ivory tusks. Sky volunteers to take these back to the stash with the rest of the group, and does so with the aid of Ru’ah’s floating disk ritual. The temperature in the snow room noticeably warms.

After a much needed extended rest, the remaining scouts check the doors in the snow room for more ruins but only discover that they are weatherproofed. KC decides to unlock the small door (this room also sports a set of double doors facing north) while Ru’ah and Phineus back to a safe distance. This door, however, proves untrapped. Using Mage Hand, KC opens the door to reveal a room with a pool (with water so high that some spills out when the door is opened). He then got closer and used Mage Hand again to dip a mammoth rib into the water. As he does so, a sea of black tentacles surface and wraps KC. Without much pause, Ru’ah swaps KC with a mammoth thigh bone using Dimensional Warp and witnesses the crushing of the bone. A tentacle reaches into the cold room. Phineas attacks this while Ru’ah and KC get their bearings. Then Ru’ah attacks with a lightning strike, making the tentacle withdraw, and KC uses Mage Hand once more to slam the door closed.

KC: “Wait… a fire room, an ice room, a water room…”
Ru’ah: “The dino room could be considered earth with the egg and mushrooms. So what’s
left. Air…”
KC: “And lightning. I’m guessing these are elemental rooms.”
(We all look at the GM smiling, “I love it when my players give me ideas”)

The scouts take a short rest. Since going back into the water room was not a particularly appealing notion, the scouts decide to check the double doors to the mammoth room. They are heavy to open but not impossible. On the other side, they find a thirty foot wide tile balcony stretching at least the length of all three of the previous rooms – and indeed three sets of double doors can be seen along the same wall. The balcony drops off into a huge room which room opens up to a dark sky, but is still fairly well lit. To their left the balcony drops off to the room’s floor, where a small river can be seen starting at a set of metal and glass double doors leading from the water room. Although huge wheels are embedded in the wall, – which are meant to lift the water room doors – these doors are currently closed. The group suspects that the creature inside would likely be too large to fit in the river anyways.

Ahead (north) in the distance, the group can see another balcony. This one has steps leading up from the floor below and supports a few water falls. Beyond that is a set of four jungle covered step pyramids. Between here and there, the scouts can see moving things in water, huge spiders in trees, and lizard people in swampy areas.

Phineus: “It’s a nature preserve.”
KC: “Or an arena.”
(We glare at KC for giving the GM more ideas)

Just off the balcony, two huge statues stand guard. Both are blank of face with four straggled tentacles where the chins should be; and both are covered in ruins. The ruins read “The Faceless… all glory to the Faceless”. Ru’ah and KC know that according to common history there was once a great god who tried to kill the god of the sun. However, the sun won and imprisoned the Faceless. Conflictingly, according to Phineus’s knowledge of history, the Faceless tried to destroy darkness, lost, and was imprisoned. For the moment the scouts agree to disagree. KC takes a closer look at the statues and finds a plaque that reads “fear is the mind killer”.

Instead of continuing further, the scouts decide that it is time to return to the rest of the group and report their finds. They return to the cold room and securely shut the door.

Comments

Shadolin

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.